I replaced Animage with an effect that makes the Muffle spell also Fortify the Sneak skill. In the process of streamlining this I basically nullified the following perks, as they are simply not useful once I removed the 'effective level'.Īnimage, Kindred Mage, Hypnotic Gaze, Aspect of Terror, and Rage. So Simply having Novice Illusions will make Fury work on any enemy, but Calm and Fear are still only going to work on enemies under level 9 until you purchase the Apprentice Illusions perk. To do so, one must purchase the 1/2 magic cost perks. So far I've managed to remove the 'effective level' component from the Fury, Calm, and Fear lines of spells. Almost all the perks are designed to work around the innate limitation of the control spells because they are level limited, but at the same time, they dont ever push the spells far enough to remain useful. So then I started looking at the perks and I realized a disturbing pattern. I'm much more inclined to use the 'right tool for the job' For instance, Frenzy is not actually an upgrade from Fury, it's an AE version and sometimes I dont WANT to use an AE version. The spells dont scale with your character or the content your facing, in addition, there is never really a scaling to the spell themselves. While I was using Illusion Spells and Perks I noticed a pattern.
So, I've been working on 'fixing' Illusions, but I need some concept advice.