A reasonably effective counter is to rush a grenade-equipped hostile with a melee weapon-wielding colonist.
Players should pay attention to the 'throwing' sound (a whooshing sound) and clear the area fast enough to avoid getting caught in its blast radius. Hostiles equipped with frag grenades are very dangerous, especially against your Mini-turrets and drafted (standing) colonists in cover, mostly because their casualties don't matter unlike player's colonists and will just charge forward without any care for their own safety, but of course will retreat under fire once half of their group has been killed or incapacitated. Usage without oversight is prone to vulnerable positioning, inefficiency against moving target and cause (some times) unwanted collateral damage. It offers a viable combat alternative for those with sight deficiency as it hits nine tiles at once, reducing target 'miss' chances. Their main benefits are the strong damage versus structures and large concentration of hostiles in tight areas. They are also a common drop from raiders.įrag grenades have very short range, moderate aiming time, and a one-second delay before exploding in a 3x3 area, causes 50 damage to items and creatures, 200 damage to structures and terrain features, and 400 damage to walls. Frag grenades can be crafted at a machining table for 20 Steel, 80 Chemfuels and 12,000 ticks ( 3.33 mins) of work.